You might be wondering if there’s still a need for users to manually code an app after it’s designed. In fact, in order to produce a highly functional and appealing app, it’s very important that you know how to code. Since users have all the time in the world to learn, they can create apps that are not only visually pleasing but also able to perform well when released in the market.
However, there is one thing that both newbies and experienced coders alike struggle with: starting from scratch. Although there are plenty of resources out there, some people just don’t have what it takes to get started by themselves. Thankfully, with the help of Sketch and Swift, creating an app is no longer a problem!
Swift was developed by Apple to build apps which run on iOS devices like iPhones and iPads. It is easy to learn and has a clean syntax which makes it ideal for beginners who want to start coding right away. Moreover, Swift is fast and efficient so you don’t have to worry about your app using up too much space or slowing down your phone even if you’re using it for a long period of time. If you’re looking for something more advanced than Objective-C but less complicated than Python then this language might be perfect for you
This is a step-by-step tutorial on how to create a stylish app using Sketch, Microsoft AI and Xcode.
I have spent a lot of time working on design these days, as I am really passionate about it. I also decided to try out Swift. After experimenting a bit with the language, I created a simple demo that could turn your Sketch designs into iOS apps. You can take a look at the demo below:
I decided to write this tutorial to show you how it works, so you too can use Sketch and Swift to create apps. First, we will create a simple app in Sketch and then we will import our design into Xcode (which is an IDE for macOS). We will create an app where the user can log in with their email and password, and then they will see their name on the next page after they log in successfully. Let’s get started!
I believe that the future of the mobile app will be in the hands of designers.
The latest advancements in AI and ML provide designers with a toolset to add an intelligent layer to their mobile apps.
Once you have learned how to use Sketch and Swift, you can start focusing on adding intelligence to your apps.
If you are a designer, start learning Swift today!
Sketch is a popular tool for designing iOS apps. You can build some amazing things with it, but you need to be a developer to turn that design into a working app. Or do you?
A new startup called Sketch2Code promises that you can take any UI design you’ve built in Sketch and export it as HTML/CSS/JS code that can be used to create an app.
The Sketch2Code beta is free while they work out the kinks, so I decided to give it a try. Here’s how I did it…
Sketch2Code is a simple web app that helps you to convert Sketch design into code. It has been developed by Microsoft Garage, and recently released to the public. The system is designed to take a .sketch file from Sketch App, and then generate HTML markup from it.
The generated HTML code is pretty rough at the moment. If you want cleaner markup, you’ll need to do some manual coding. But for prototyping and testing your design ideas in a browser, it does work well.
Sketch2Code also includes an iOS app which works with Azure Functions and Cognitive Services. This allows you to capture your design as a photo with your phone. You can then scan the image and convert it into code automatically.
John loves to write code, and he’s been doing it professionally since 1999. He’s been a full time iOS developer since the App Store launched in 2008. He has extensive experience with almost all of Apple’s platforms, with a special interest in Swift, CocoaPods and Core Data. In addition to building apps, John has taught iOS development at Vanderbilt University and is a long time speaker on both the local and national tech scene. He blogs regularly about iOS development at http://www.johnwordsworth.com
He also enjoys writing about himself in the third person, which is why this bio is even longer than you would expect it to be.