How To Plan an App Development Timeline


To create a solid mobile app development timeline, you must consider all of the factors that go into building an app. Your timeline will be unique based on the complexity of your app, the features you want to include, and the number of platforms you want to support.

In this blog post we’ll outline a basic timeline framework for app development, so you can get a sense of what to expect when planning your project.

For more detailed information, check out our free e-book: How To Plan an App Development Timeline: A blog about app development timelines and development.

How to Plan an App Development Timeline: A blog about app development timelines and development.

How to Create an App: Create a mobile app for your company in 5 steps.

How to Make an App for Beginners (2018) – Lesson 1: Free Step-by-Step Tutorial for How to Make Your First iPhone App.

How to Make an App Like Uber – Complete Guide: You will get your answer on how to make an app like Uber or Careem.

The Ultimate Guide To Mobile App Design: Everything you need to know about mobile app design, but were too embarrassed to ask.

2D Mobile Game Development Walkthrough: Learn how to create 2D games using Unity 3D, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you’ll be amazed what you can achieve right from the first moment you start the course.

App development is often a long and complicated process, and it can take a lot of time to get right. The app development timeline is one of the most important things you need to keep track of as you’re planning an app development project.

However, with the right amount of preparation and planning, developing an app doesn’t have to be a long, drawn-out process. The key is to know what you’re getting into before you begin.

Planning Your App Development Timeline

The first step in planning your app development timeline is to choose the right developer for the project. No matter how much time or money you’re willing to invest in an app development project, you should always look for a team that has experience developing apps like yours.

For example, if you’re looking to build a mobile game, find a developer who has experience building gaming apps. If you want to develop an ecommerce app, find a team that has built shopping apps before.

This will help speed up the process and make sure your app turns out the way you want it to.

There are many articles that talk about how to build a mobile app. However, there are not many articles that talk about how long it takes to develop an app. This article gives you a rough estimate about the timeline of building an app for your startup and how to plan your app development timeline.

The average time to develop a mobile app is 18 weeks i.e. roughly 4-5 months. But in some cases, it may take 6 months or more depending on scope and complexity of the application. It can also take less than 18 weeks if you have a small team working full-time on your project or faster if you are outsourcing the development to a mobile app development company who has built applications like yours before.

Startups that want to release their MVP quickly often choose lean methodology where they start with a minimal viable product, get early users feedback and incorporate required changes into the next iterations of the product. They repeat this process until they get all the features they want in their final product. In this case, it can take as little as 2 months to build an MVP (minimum viable product).

If you are looking to develop an app, it is natural that you would want to know how long it will take. This is the first question in the mind of a client when they hire a mobile app development company like Velvetech. The answer to this question depends on many factors that we discuss in this article.

Determining an App Development Timeline

First and foremost, the timeline of your app development depends on what type of app you are developing. There are three different types of apps:

– Native Apps

– Hybrid Apps

– Web Apps

Native Apps

A native app is a software application built for a specific platform or device using the programming language and technologies of that platform. For example, iOS apps are built with Objective C using XCode IDE whereas Android apps are developed with Java using Eclipse IDE.

Hybrid Apps

Hybrid apps combine elements of both native and web applications. They can be offered as a product through application stores and also run in a web browser by users who do not have access to application stores or by users who do not want to install the application on their device. A hybrid mobile application is essentially a website packaged into a mobile app shell, so it can be installed on mobile devices just like any native app would be.

If you’re like most people, you’ve got a great idea for an app and you’re dying to get it out of your head and onto a phone near you. But if you’ve never developed an app before, the question on your mind is probably “How much does it cost to build an app?”

Unfortunately, the answer isn’t that simple.

The average cost to develop an app ranges from $80,000 to $250,000.

If you hire a developer on a per hour basis, the average hourly rate in the US is $75-$150 per hour.

A minimum viable product (MVP) will range in price from $50,000 to $100,000.

A high-end mobile application can cost anywhere up to $500,000.

If you hire a developer through an agency or a freelancer platform then there are other factors that can influence the cost of your project such as:

Whether or not they’re onshore or offshore developers will affect your budget quite a bit. You can expect roughly 30% savings by hiring offshore developers but there are trade-offs in terms of time zone differences and lower quality of communication which can result in delays and errors in development.

Learning to code? Pick the right language.

It’s a question as old as time: How do I learn to code? If you Google it, you’ll get back more than 200 million results. A lot of those results will tell you that the best way to start is with Python or JavaScript or Ruby or, if you’re in a real rush, HTML and CSS.

And they’re all wrong. Well, not entirely wrong. But there are better options.

When we started Flatiron School almost four years ago, we decided to teach our students Ruby on Rails because it was one of the hottest frameworks at the time and we wanted our students to learn a tech stack that would allow them to hit the ground running once they had completed the course. We figured they’d learn Ruby on Rails faster than Python on Django (or any other framework) and that they’d have better job prospects with Rails than with anything else in the market at the time. We were also pretty sure Rails wasn’t going to die anytime soon so our students wouldn’t have to worry about being stuck with an outdated skill set.

But over time we started seeing problems with this approach. First and foremost, our curriculum tended to focus too much on the tech stack and not enough on what actually


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