Develop your next great product using Google’s new flagship library for 3D graphics, Metal. We’ve created a series of tutorials for the rest of us! For example


3D graphics is not just for games. It’s also used in architecture, aerospace, and it’s growing in popularity as a medium of artistic expression. Apple’s Metal library gives iOS developers a way to leverage this technology without having to use third-party libraries.

The Prisma imaging portal is the latest offering from Google Cloud. It is a web application that lets you import 3D models into a cloud-based rendering engine that can generate high-quality images of your product or prototype.

To learn more about how to use the Prisma imaging portal on Google CloudPlatform, watch this video: https://www.youtube.com/watch?v=dQw4w9WgXcQ

Prisma is a 3D graphics library for developing real-time applications. We wanted to add a new product to our portfolio, so we started prototyping using the Metal framework. The goal was to make an app that lets users create and share 3D models on their mobile devices.

Our first prototype was a web app that used WebGL in the browser and communicated with a backend written in Python. The server would generate the model for each user, and the client would render it using WebGL. The result was an immersive experience, but it wasn’t as fast as we hoped, so we decided to try something different.

We started working on a new prototype using Unity, which turned out to be much faster than our initial attempt at this project. However, we soon realized that there were many things missing from Unity: no support for 3D rendering, no support for audio processing, no support for physics simulation — basically everything you’d expect from an engine with such high performance requirements. At this point we had already invested too much time into this project so we decided to continue working on it despite these limitations.

After further research, we found out about Metal and decided to give it a try. It seemed like the perfect solution for us because Metal is designed specifically for

Prisma is a new, high-level 3D graphics library for the iOS ecosystem. It focuses on providing a fast, clean, and expressive API that lets you build sophisticated 2D and 3D graphics with Metal, OpenGL ES and Vulkan — without having to worry about managing low-level details such as memory management or shaders.

With Prisma you can:

– Create and display complex 3D models

– Create your own games, apps and other interactive content

– Use the full power of Metal in your app

– Learn more about what’s happening in the world of iOS graphic design

Prisma is available as an open source project on GitHub. It’s developed by a team of developers who work full time on making it better for everyone. We’re adding new features all the time so stay tuned for more.

Metal is a new library for 3D graphics developed by Apple. It is based on OpenGL and can be used on iOS and OS X applications.

In this tutorial, we will show you how to use Metal to render 3D graphics on the Mac, iPhone and iPad. Example code is available on GitHub.

To use Metal, we first need to create a metal project in Xcode. To do this, go to the “File” menu and click “New Project”. Then select “Metal Application” as shown below:

To create a new project, click “Next” to open the Project Options window. Here you can select a template that will generate a metal application or empty metal application. We will select the “Empty Application” template as shown below:

Now you can click “Finish”. In order to test the basic functionality of our Metal application, we will add a triangle in our app using Metal. For this tutorial, we will use the Triangle template from Apple’s Metal sample code:

The source code for this example is available on GitHub. Let’s start by opening the TriangleViewController class from the Triangle sample project:

Prisma is a distributed, scalable, low-cost, multi-modal imaging library. It is designed for cross-platform development by using an integrated data abstractions layer and a unified API.

Prisma supports both the NodeJS and Go programming languages with a common API and a data model that makes it easy to write code that works across platforms.

Prisma is also designed to be lightweight, fast, and scalable. It supports multiple programming languages, including C++ and Swift. Prisma is open source under the Apache License 2.0.

Code Examples

Prisma provides a set of examples for you to get started with using Prisma in your applications. You will find these examples in the docs directory in your project root directory.

The Prism is a web-based image generation tool that allows you to create images of your data as if you were using a real camera. You can use the Prism to create images for presentation on the web or for printing. The Prism is an easy way to generate high quality images from your data. The Prism uses the Google Maps API to generate maps from your data. The Prism allows you to create high-quality, high-resolution images of your data with just a few clicks. The Prisms are available in English and French, and are available for both Windows and Mac OS X.

The Prisms are available as web applications, or as plugins for popular browsers such as Firefox and Safari. The Prisms are also available for Android, iOS and Windows Phone.

Prisma is a handheld imaging platform that allows users to capture and share high-quality, 360° photographic and video images of themselves and their surroundings. Prisma includes a 3-axis gimbal and laser rangefinder that provides continuous orientation feedback to the user. It also includes a 64GB flash card, which allows users to capture approximately 24 hours of high-definition, 360° video.

The platform has been designed with an emphasis on portability and ease of use, allowing it to be used in professional production environments as well as in the field by non-technical users. It is intended for use in a range of imaging applications, including photography, videography, journalism, scientific research, location scouting, virtual reality development and more.


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